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Previously: Winners of VIDA 11.0 announced (part 1) The second Prize of the VIDA competition was given to Performative Ecologies, a work by young artist, architect and too rare blogger Ruairi Glynn.
Performative Ecologies is made of 4 independent 'creatures' that observe the public and dance for them. At the beginning of the exhibition, the creatures are rather dumb, they have little understanding of the way to move their heads and react to visitors. The only instinct they have is 'to be looked at" so they search their environment for people. As soon as their camera has detected that someone is watching them, they start dancing in order to keep the attention on them. In the beginning, they perform randomly. As time passes however, the little machines learn which kind of dance is more successful with observers, they improve their movements and choreography. They become increasingly smart and informed. The dancers learn and behave as individuals. In fact, they even compete with each other to get your attention. But they also form a community. When foreigners are out of the room, the dancers share what they have learnt. Just like what happens in real life, their relationships is based on mutual understanding but also on disagreement. Glynn believes that his role is not to come up with a pre-choreographed set of 'interactions', he merely built an environment for these creatures and gave them the ability to develop their own individual personality. Instead of working on the usual action-reaction mode that characterizes many of the so-called 'interactive installations', Performative Ecologies evolves through a series of experiences that generate genuine and new information, unexpected results and multiple layers. The third prize of the competition went to Chico MacMurtrie's Sixteen Birds.
The inflatable robotic birds extend and move their wings in a coordinated flight-like motion as they sense the presence of visitors. But beware! If people come too close and in too high a number, the birds suffocate and deflate, as if deperishing. A strong environmentalist position is already implicit in the bio-mimetic shape of the birds, and is reinforced in other features of the work. For example, in the first exhibition of Sixteen Birds, the configuration of the sculptural group as a whole suggested the flow of the local river, threatened by over-development. Ruair Glynn made a brilliant little video about the VIDA exhibition: The list of Honorary Mentions is full of small jewels. Here's just two of them:
Meet the two robots of Sobra La Falta: the "dibujante" (sketcher) is in charge of drawing sketches on the floor using rubbish thrown on the floor by the audience. Dibujante collects the rubbish and arranges it on the floor to create a drawing of a stickman, a "@" symbol, or other iconic symbols. The second robot enters when the drawing is over. It's the "barredor" (sweeper) and it will diligently undo the drawing by collecting the rubbish and storing it to one side. With this work, Argentine group Proyecto Biopus questions the point of creating a work of art using technology in a country like theirs, which has to face so many social problems.
Allison Kudla's Search for Luminosity stars six living shamrocks, arranged on a disc; an array of six lamps above, and in the center, a rotating custom optical scanner. Because it has a programmed memory, or an endogenous rhythm, the Oxalis plants open up their leaves in the morning in preparation for the sunrise. The scanner detects this movement and switches on the lamp for that plant. The plants have been prearranged such that they awaken in a clockwise sequence over 24 hours. The lighting of a lamp, based on the respective plants behavior, also switches off the lamp diametrically opposite, putting that plant to sleep. Viewers are therefore able to see in one look the plant in several periods of its cycle from fully awake to fully asleep. An ironic echo of those dreaful floral clocks found in old gardens. |
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One of the issues raised by the development of new technologies, is how they will impact our identity of human beings. Interested in the conversation between art, science, technology and society, Fundación Telefónica has launched an International competition dedicated to art and artificial art called VIDA . This years they are celebrating the 11th edition of the competition by launching an online archive that documents thematically and chronologically the evolution of the discipline it has been so closely following for more than a decade. Besides, Fundación Telefónica is setting up for the first time an exhibition of the winners of its competition (outside of the usual booth at the ARCO art fair that is). The three winners of VIDA 11.0 as well as a couple of other pieces are currently on view at Matadero Madrid. During the press conference yesterday, Francisco Serrano, Director of the foundation, couldn't help but point to the irony of hosting VIDA (which means 'life' in spanish) into a stunning art center called Matadero ('slaughterhouse' in spanish.)
The winner of the first prize this year is the uncanny, poetical and fascinating Hylozoic Soil, an immersive sculpture by artist and architect Philip Beesley. Hylozoic Soil takes its cue from Hylozoism, the philosophical view that all or some material things possess life. It takes the shape of an artificial environment that seems to be made of the same substance as jellyfish, breathing like one, wrapping itself around you and exhibiting complex behaviour as you walk through it.
Delicate arms made of a shape memory alloy called nitidol gently move in reaction to people's behaviour, while hanging pillars transmit a very quiet energy, miles away from the more direct and manly energy displayed by most robotic installations. Although the work manage to almost absorb visitors it has been developed using as little material as possible. The structure was expanded into an ethereal meshwork. Allow me to copy and past a short text that gives more details about the artwork: Video documenting the construction of Hylozoic Soil, at the Montreal Museum of Fine Arts in September, 2007: More information in the book Hylozoic Soil, published by Riverside Architectural Press. Part two of the report: Winners of VIDA 11.0 (part 2) More details about the VIDA awards: Interview with Daniel Canogar. Last year's coverage: Winners of VIDA 10.0, Honorary Mentions at VIDA 10.0. |
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Daniel Canogar is a media artist living between Spain and Canada. He's also the Artistic Director of VIDA, an international competition on art & artificial life. Launched 10 years ago by Fundación Telefónica, the prize rewards works of art produced with and commenting on artificial life technologies.
Previous winners include projects as different as a robot that sweats, a table that follows you around, robotic dogs suffering from the mad cow disease, solar-powered devices which modify their own instruction code in response to environmental changes, autonomous non-violent protest agents, a mobile cemetery tank, a Universal Whistling Machine, etc. What these artworks have in common is that they engage with emerging behaviours, which evolve over time, react with their environment and seem to have a life of their own. The dozens of projects which have received an award over the past ten years form a unique collection documenting the evolution of electronic art in one of its most significant aspects. The looming deadline to submit projects (6th of October 2008) is the excuse i took to interview Daniel Canogar about the competition. Last year the VIDA competition celebrated its 10th anniversary. How did it evolve over the course of the years? Did it get more ambitious? Set itself new goals? Opened its scope to new territories? i'm thinking about last year's winner, NoArk by Symbiotica, which is not based on electronics but on biotechnology.
When VIDA began, A-Life as a discipline was still very recent, a little over 10 years old. So as usually happens with young disciplines, there has been an evolution in the field, which has been reflected in VIDA. A couple of years ago there was a heated discussion amongst jury members if VIDA should be open to biotechnology art projects. The origins of A-Life are in computer simulation, not biotech, so this was quite a controversial issue. In the end, we did decide to include biotechnology projects, as they are closely related to A-Life concerns. The important thing, in my view, is not to remain faithful to categories, but to keep VIDA alive with the kind of art projects that are relevant to our times.
I guess this will sound like a silly question but do you see trends in the entries the prize has received over the years? For example, artificial life of animals being abandoned at some point because the trend is more in artificial life at a nano-level? How closely do the entries reflect the changes occurring in our society and in research more particularly? It's not art's mission to be a direct mirror of what is going on in research labs. A-Life art has taken some of the evolutionary concepts of the field, and in a sense created a totally new field that is much closer to the general public. But more importantly, these projects are not so concerned with specific technologies generated in research labs. They are extremely concerned with concepts, ideas, questions about how technology has changed the way we feel about ourselves, about notions of what it means to be alive, or dead, etc. It is exactly the kind of conceptual questioning that is often so lacking in research labs. VIDA submissions do not come out of A-Life lab research, though their contribution to the field is extremely valuable. In fact, I hope scientists working in the field of A-Life take note of VIDA art projects, and take some of the serious questioning that occurs at a sociological and cultural level back to the lab. VIDA rewards works of art developed with artificial life technologies and related disciplines. How much of this artificial life has already moved away from research labs and artists workshops to crawl into our everyday life? A-Life research is present in everyday consumer products, such as children's electronic pets (Tamagotchi, Dogz, Catz and many more), video games with characters that evolve over time, or in intelligent interfaces for mobile telephones and other electronic devices which "learn" about the user, including search engines. No doubt, in coming years such technologies will become a staple of our quotidian life.
Fundación Telefónica exhibited the winners of VIDA 10.0 at the ARCO art fair in Madrid last April. Has FT always done that? I found so far that very few art fairs actually give space to art practices engaged with technology. Why is the presence of VIDA in the commercial context of an art fair so important? Fundación Telefónica has always exhibited VIDA winners at ARCO. First of all, it is important to give ARCO, Madrid's art fair, a little bit of context. ARCO is not like any other fair, it is a fundamental cultural phenomenon in Spain. It transcends contemporary art, arousing interest from every creative field, and people from all walks of live, young and old, rich and not so wealthy, high-school students and major art collectors. Every year about 200.000 people visit the fair. So VIDA's presence in ARCO is a fantastic way of getting the public to learn about the award. But beyond visibility of VIDA, there is also the art market issue. New media artists need to find alternative ways of circulating and distributing their work beyond the rather small circuit of specialized festivals and conferences. Funding of technologically driven artwork is expensive, and artists need to find ways of financing their projects. There have actually been VIDA awarded projects that have sold at the fair, and of course, the sale goes directly to the artist.
This is very encouraging. It's a very daring thing for the Fundación Telefónica to present this kind of technological work in the context of the art fair, and through the years, Fundación Telefónica's booth has been one of the most successful at the fair.
VIDA is also involved in a series of workshops taking place in Latin America. Can you tell us something about these workshops? How do they go? What is their objective? What happens there? Latin America is a region where artists have a hard time funding their new media projects. Fundación Telefónica has exhibition spaces and programs in Lima, Sao Paulo, Buenos Aires, Santiago de Chile and Mexico City, so VIDA's projects in Latin America grow out of this preexisting network. Certain places have a lively new media scene, such as Buenos Aires. In other cities, the scene is practically non-existant. Funding for VIDA workshops is conceived as seed money for potential VIDA award candidates. We want to tap into the tremendous creative talent that exists in Latin America, and also help create a context for the emergence of A-Life art. For this reason we ask VIDA award recipients to develop workshops for Fundación Telefónica's centers in Latin America. This year Gilberto Esparza, a fantastic Mexican artist that won a VIDA award last year, has directed workshops in Buenos Aires, Lima, Santiago and Mexico City. It's a way of creating a community of artists helping other artists create new work. This is an exciting development for VIDA.
The Incentive for Iberoamerican productions award helps artistic projects that still have not been produced. How difficult is it to judge the validity of a work which doesn't really exist yet? How far must the artists be in the advancement of the project? When the artist has a conceptually clear idea of what he/she wants to do with his/her art project, it usually comes through in the actual proposal. The technical description of how the work is going to get made is also important and very revealing. Many members of the jury are very savvy about both software and hardware and can usually figure out if the work can get built as described. Past work by the artist also gives the proposal more context, so we often look at dossiers or webpages. Its always really exciting to see these works actually materialized having seeing them in their infancy as proposals. And what really prides the jury members more than anything else is when we begin to see some of these art pieces circulate in exhibitions and festivals. Were it not for VIDA and a few other initiatives i, and i'm sure many people in Europe, would know almost nothing about Iberoamerican art projects developed using artificial life technologies, electronics, robotics, etc. Do you have some advice for people curious about what is going on over there? Well, for starters, it may be interesting to look at VIDA's webpage with documentation of selected past projects: many of them are from Latin America. Another fantastic source of new media art made in this region is the exhibition Emergentes. Curated by Jose Carlos Mariátegui, it is one of the first exhibitions focused on Latin American new media art. This is a traveling show which opened in Laboral, the center for new media art in Gijón, northern Spain. The catalogue is a good source for references, understanding of the cultural specificity and historical background of the emergence of new media art in Latin America.
Can you tell us something about the project of Fundación Telefónica Virtual Museum? When will it go live? What will web users find there? It should be available early next year. The Virtual Museum wants to be a didactic tool, the best source for A Life Art on the web, where you will not only see documentation of VIDA awards, but you will actually be able to experience some pieces first hand with web-based projects. It will also document the history of A Life art, and show many landmark projects that have significantly contributed to the field. The interface will allow for a very intuitive and seamless navigation through all this documentation. It's a large project, one that will require constant updating to make it really alive, and hopefully become a significant reference in the new media art scene. Over the years the competition has gained fame and visibility. How does it translate in terms of number of entries? And do you tend to receive more entries from Spain, Iberoamerica and Portugal? Last year we received close to 200 entries from 25 different countries. There has been a steady increase of submitted projects through the years, a real accomplishment if you bear in mind how specialized the award is. Every year three projects get awards, plus 7 projects are selected as honorary mentions. That means that on VIDA's web page, you can study an archive of over 100 art works related to A Life. About 30% of submitted projects are from Spain, Portugal and Latin America. Contributions from the US and Canada form another 30%, European projects comprise approximately 30 % and the remaining 10% are submissions from Asian countries. One of our objectives for the close future is to reach out to Japan, Korea and China, where significant A Life art has taken place in the last few years. There is always room to improve! VIDA is a unique award, the only one in the world specialized in A Life and Robotic art. I am now hoping for another 10 years of growth, enabling more artists to realize their life-like creations all around the globe. Thanks Daniel! |
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Hello readers! Here's something i was keeping in my Magic Bag for ages: the videos of the projects which received an Award or an Honorary Mention at the VIDA competition. This international competition on art & artificial life, set up 10 years ago by Fundación Telefónica, rewards works of art produced with and commenting on artificial life technologies. Most of them will give you a fantastic glimpse into the mind of the creators of projects which include empathic blobs, cabinets of curiosities for the biotech age, exploration into digital survival and animatronics. I guess no one in the assistance will be surprised if i tell you how excited i was when i first saw the video explaining one of the latest project from Oron Catts and Ionat Zurr (SymbioticA): NoArk.
I've also been impressed by Julius Popp's bit-flow video and found extremely sweet the OMO robot of Kelly -Blendie- Dobson. This way to discover them all. In english with spanish subtitles or vice-versa.
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Previously: Winners of the VIDA awards announced. Here is a list of the Honorary Mentions of VIDA, the international competition on art & artificial life. Human beings, animals and even machines are affected by overlooked aspects of machines: sound, movements, vibration, heat, electromagnetic waves, etc. While similar to "carebots" and companion robots, Omo draws on Kelly Dobson's ongoing Machine Therapy work revealing the psychological, social, and political dynamics between people and machines. In their scenario, most of the time these robots are predominantly focuses on conscious behaviour. Omo is an alternative relational object which interacts with the subconscious.
Omo's role is empathic and sometimes unexpected rather than normative. It is not a perfectly behaving companion, it does not always privilege soothing but it is neurothic and surprising. Omo isn't cute, it just looks like a big green egg, it breathes and senses the breathing of anyone interacting closely with it, matching--or seeking to lead--patterns of breathing. Sensors can pick up tiny vibrations when placed against the torso and over time the robot can develop an informed interaction. Placed on a machine which vibrates and works in cycles (such as a washing machines), Omo will pick up the vibration and attempt to communicate with the washing machine. There is no market for machines that counsel other machines. Not yet...
Once the machine is able to reproduce patterns then it has gained some kind of consciousness. It knows what will happen if it takes this or this action, which action will follow a particular decision. Once it has recognized a pattern, it sends it to a "twin machine" and asks "Can you reproduce this pattern?" However to do so the machines, though identical, have to agree on a similar language, so a back and forth negotiation has to take place to build up a common vocabulary. Here's a video of a previous prototype: Hibernator: Prince of the Petrified Forrest by London Fieldworks. Jo Joelson and Bruce Gilchrist created a working animation studio in Beaconsfield's upper gallery to explore and link themes of natural animal hibernation, the cryonics movement and the myth surrounding the death of Walt Disney. The project utilised a range of video animation techniques, soundtrack, narrative, prosthetics and solar activated animatronics. The artists worked in the upper gallery to produce an animated film - Prince Of The Petrified Forest - part inspired by the seminal eco novel, Bambi by Felix Salten and Robert Ettinger's Prospect of Immortality. The 30 minute long animation was presented as a series of weekly episodes in Beaconsfield's arch space as it developed over a 7 week period. While the Disney industry was about manipulating our perception of the world, with their project, the artists invited people to come to the studio and see the making of an alternate reality.
Jed Berk's ALAVs are Autonomous Light Air Vessels which communicate the concept of connectivity among people, objects, and the environment. People can use their phones to influence the behavior of the ALAVs by starting conversations and building closer relationships with them.
The Interactive Voice Recognition system allows mobile phone users to engage in a conversation with the blimps -either the entire group or an individual, affecting both their own and the blimps' behavior. The ALAVs have the following predefined behaviors: flocking, feeding, bread crumbs, sour milk, hide, scatter, courtship, guardian, bump, call back and the "happiness factor."
The continually evolving light sculpture allows one to see sound moving through space - at the meeting point of acoustics and optics. Using sonoluminescence, sound waves are directly converted into light inside a glass chamber filled with gas-infused liquid. After adapting to the darkness surrounding the installation, one can gradually perceive the highly detailed shapes and movements of multiple sound sources. Delicate Boundaries, by Christine Sugrue, is an interactive installation where human touch can dissolve the barrier of the computer screen.
David Rokeby, Cloud. The kinetic installation is suspended in the Great Hall at the Ontario Science Centre. 100 elements, arranged in ten by ten grid, are rotated at slightly differing speeds by computer-controlled motors. The elements slowly shift in and out of synchronization. When the motors are just out of sync, huge waves ripple across the space. When completely in sync, the work appears almost solid then suddenly almost invisible. When far out of sync, the sculptural elements float in apparent chaos.
All images courtesy of Fundación Telefónica. |
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The winners of the VIDA awards have been made public this morning in Barcelona.
The international competition on art & artificial life, a project set up 10 years ago by Fundación Telefónica, rewards works of art produced with and commenting on artificial life technologies. The many projects which have received an award over the past ten years form an inestimable and unique collection documenting the evolution of electronic art in one of its most significant aspects. Previous winners include a robot that sweats, a walking table, robotic dogs suffering from the mad cow disease, solar-powered devices which modify their own instruction code in response to environmental changes, autonomous non-violent protest agents, a Universal Whistling Machine, etc. The Head of Fundación Telefónica, Francisco Serrano, came with some good news at the press conference: - next year they will double the amount of money granted to the artists, The winning projects will be exhibited at the Fundación Telefónica stand in ARCO which takes place on February 13-18 in Madrid. Coinciding with the Madrid Contemporary Art Fair, a exhibition celebrating the tenth anniversary of VIDA will present a selection of the past award-winning works and an International Forum will gather experts from all over the world to discuss artificial life art.
There was a presentation of the three winners this morning but a very brief mention of the honorary mentions. So i'll just dive into the DVDs and paper documentation i got this morning and get back with more details on the honorary mentions later. In the meantime, here are a few words about the 3 winners. First prize (10.000 euros) went to Mission Eternity Sarcophagus by etoy.CORPORATION (Switzerland), a mobile cemetery tank which allows for simple re-location of the "massive body of information" remains of up to 1000 M∞ PILOTS. The interior of the SARCOPHAGUS is covered with a LED screen which displays the ARCANUM CAPSULE content and functions as a public installation wherever the TANK travels. Visitors of the SARCOPHAGUS access and interact with ARCANUM CAPSULES via their mobile phones or a web browser. The VIDA jury liked the project for the way it expresses eternal human fears in an innovative way and for the fact that death and the technologically-mediated memory of a person are intricately linked to life itself, be it artificial or not.
Second Prize (7.000 euros) went to NoArk (a work mentioned a few weeks ago), by Oron Catts and Ionat Zurr (Australia). NoArk is an experimental vessel designed to maintain and grow "neo-life", a mass of living cells and tissues that originated from different organisms. This vessel serves as a surrogate body for a collection of living fragments which are presented alongside technologically preserved specimens of organisms. The work questions the validity of taxonomical systems. These new organisms, instead of being part of a cabinet of curiosities like it would have been the case in the 19th century, are now collected inside hospitals, research centers, labs of the biotech industry, etc. Today we get to know life by tweaking it, not by just observing it. How can we define these new categories of life? The artistic director of the Vida awards, Daniel Canogar, explained that the work met with much discussion inside the jury. For the first time VIDA didn't give an award to a work based on electronics but on biotechnology. Yet it is still dealing with the concept of life, but in a broader sense.
The third prize (3000 euros) went to Propagaciones, a work by Leandro Núñez (Argentina) which brings John Conway's cellular automaton The Game of Life (1970) to reality. The installation counts 50 small robots placed on top of a pole and made with low-tech elements. They have similar circuits and components but they all look different. They form a kind of ballet, interacting both with visitors and between themselves by turning on their lights or spinning around. Besides, the robots are divided in 10 nodes. Each robot interact with the other robots around but their behaviour inside a given node also depends on the one shown by the other nodes. All images courtesy of Fundación Telefónica. |






























