|
Just back from Frankfurt where i participated to the marvelously organized and well-attended Node08 Forum for Digital Art conference. As i was in town for two days, i visited All-Inclusive. A Tourist World at the Schirn Kunsthalle.
All-Inclusive. A Tourist World presents works from 30 artists depicting and commenting on various phenomena influenced by the continually growing tourist industry. Vladimir Raitz pioneered modern package tourism when in 1950 his company, Horizon, provided arrangements for a two-week holiday in Corsica. For an all inclusive price of £32.10s.-, holiday makers could sleep under canvas, sample local wines and eat a meal containing meat twice a day. Within ten years, his company had started mass tourism to Palma, Lourdes, Costa Brava, Sardinia, Minorca, Porto, Costa Blanca and Costa del Sol.
An increase in the standard of living, affordable air travel and the development of the package tour enabled international mass tourism to thrive. For someone living in greater London, Venice today is almost as accessible as Brighton was 100 years ago. The World Tourism Organization (UNWTO) forecasts that international tourism will continue growing at the average annual rate of 4 % (at least in places where global warming won't totally destroy the sector.) As a result international arrivals are expected to reach over 1.56 billion by the year 2020.
The All-Inclusive exhibition opens with 2 artworks which both evokes two of the most unpleasant moments that pave the tourist's journey: the passage through security with Ayşe Erkmen's Safety Doors which will inevitably ring as you go through, and the wait for your suitcase with a baggage conveyor belt turning around its own axis by the Scandinavian artist duo Michael Elmgreen and Ingar Dragset .
Further away, you're met with another tourist staple: Tensa-barriers that control more than they guide your way along the long long queues. Eva Grubinger's Crowd, 2007 is separating one room of the exhibition to another one. There's no alternative: you have to go through it and feel as foolish as ever.
The mood is set, you're not here to dream and get an overview of the most charming aspects of tourism. And you might exit the show feeling guilty to contribute to the phenomenon. Not that this will stop you from booking a Summer holiday next week.
One of the most symbolic artworks show in Frankfurt is Santiago Sierra's 2001 action on a Spanish beach. In August, the peak of touristic period, he had a huge banner hung from a rock wall overseeing a beach in Mallorca that read "Inländer Raus" ("Natives, go away"), targeting the tension on the resort island between the Spanish residents and the German tourists. out). The work not only inverts the classic xenophobic motto "Auslander Raus" (Foreigners get the hell out), but it also overtly refers to German retirees and celebrities who have virtually displaced the Spanish natives in Majorca. Responding to complains, the town council immediately ordered the banner torn down, then had it re-installed, and finally it mysteriously disappeared. Soon after the announcement that Sierra had been selected for the Venice Biennale, a series of articles in Spain's mainstream press attacked the decision, probably because people were afraid the artist might destroy the Biennale pavilion. The work evokes also the tremendous impact that tourism can have on an entire area. Think of Benidorm, that village turned "the Manhattan of the Costa Blanca", or of that forgotten city in the Basque city which has become a tourists magnet since its Guggenheim Museum opened in 1997.
The number one favourite activity of the tourist is taking picture. There are plenty of those in the show. Not by tourists but by renown photographers. Martin Parr's (more in Martin Parr retrospective: from fish & chips to mass tourism) depict tourist patterns of behavior frozen to clichés in a Swiss mountain resort.
Reiner Riedler's lens focuses on artificial tourist landscapes. His photo series Artificial Holidays show people sunbathing on an indoor tropical island in Berlin, skying in Dubai, having dinner at the bottom of Florida's very own Mexican pyramid are based on similar stereotypes. They confirm the theory that tourist photography mainly serves the purpose of confirmation and not of discovery.
Thomas Struth's Museum Photographs show tourists in shorts, jeans and t-shirts with their cameras and guidebooks as they wander around museums with a look on their face that says that no matter how interested they might or might not be in the paintings hung on the walls, they just "have to" be there and be seen contemplating the works. You look at them and find it a bit repulsive then you realize you're just one of them, no matter how educated and refined you might be. Last year, for example, art travel packets -including flights, car rental, entry tickets and hotel- enabled the enlightened to tour the most distinguished event of the European art Summer: the Venice Biennale, Art Basel, documenta in Kassel, and Skulptur. Projekte in Münster.
NL Architects's futuristic scenarios do not forecast a brighter future. In their manipulated images, tourism is used as a weapon by invaders coming to your shores with amusement parks erected on the decks of aircraft carriers.
Tourism and travels are not just about cultural city trips and long afternoons at the beach, it can also be grounded in political and economic circumstances. The Moroccan artist Yto Barrada has captured this fact in A Life Full of Holes: The Straits Project, her photo series about Tangier and the Straits of Gibraltar. The narrow channel that divides Europe and Africa is a sea basin just 14 km across in some places. It is one of the most traveled waterways in the world, but few Africans are able to cross it. The photos examine the hope of migration, its influence on the Tangier cityscape and the temptations of leaving to begin a new life in the other side of the sea.
All-Inclusive reminds us that tourism is one of the most powerful economic forces in the world and as such it is one of the hottest topics in the debate over globalization. Tourism doesn't just bring mouthwatering economic perspectives, it comes with ecological and political aspects: migration, terrorism, pollution of the environment, prostitution, etc. Both Stern and FAZ have slideshows. |
|
(Previously, in the same session: Eva Horn's talk at Transmediale) Paglen works at the border of art and research and is currently completing a PhD in the Department of Geography at the University of California at Berkeley. His artistic work deliberately blurs the lines between social science, contemporary art, and other more obscure disciplines in order to construct unfamiliar, yet meticulously researched ways to interpret the world around us. He has published two books (Torture Taxi: On the Trail of the CIA's Rendition Flights (Amazon USA and UK) which documents the use by the CIA of modified commercial aircraft for extraordinary rendition; and I Could Tell You But Then You Would Have to be Destroyed by Me (Amazon USA and UK) about the secret world of military imagery and jargon revealed by patches from classified projects) and is currently preparing the third one (Blank Spots on a Map, 2008/09). One day Paglen arrived at his office to find man standing in front of his door, looking with intensity at a picture hung outside of the office. At some point, the man tried to pick out the image out of its frame. Paglen intervenes and asks him what he think he's doing. The guy then asks him "Do you know what that place is?" Starts a dialog where the man reveals that he used to be a pilot. He and his companions at the army were instructed that there were places in the desert where they would not be able to fire at all, where they could not land under any circumstance. One of these places was just called "The Box". But one of the pilots ran out of gas and has no choice but land on "The Box." A week later, the guy comes back. He wouldn't say anything. "That place belongs to the Black World." The black World, as military insiders call it, is the world of classified programs, projects, and places, whose outlines, even existence, are deeply-held secrets.
Paglen then showed us pages from the Department of Defense Budget Fiscal Year 2008. The document is publicly available but presents some puzzling numbers. For example, a whopping $ 12.3 million is allocated to toilets which, the document states, must provide soldiers with equipment 2 enhance their efficiency and efficacy." Paglen showed more images from a documents of classified strategic RDT&E programs. Some projects with mysterious names such as "Pilot Fish", "Retract Juniper," "Chalk Coral", etc. receive huge budget but, unlike the toilets do not present any justification. Sometimes the sum allocated to a project does not appear at all, leaving blank spots in the budget. The National Security Agency has mostly blanks in its budget.
One of Paglen's work inspired by the military budget is Code Names is a list of words, phrases, and terms that designate active military programs whose existence or purpose is classified. So what happens with these "Selected Sites Associated with Classified Military Activity"? Money doesn't disappear like that. Paglen calls them the "Black Dollars". A number of places where these figures congeal are located in the South West of the country, more precisely in the desert. That area has a long history of being an unexplored region. In World War II, these places became useful to hide secret bases where airplanes were tested. Also the Manhattan Project in 1945.
This Black World started to get more importance in the '80s. The Black Budget became then a big part of the defense budget with President Reagan, a man fascinated by secret weapons. Paglen showed more documents to prove his point. The next issue he tackled was "How do we study something that doesn't exist? Something that must stay hidden?" Paglen turned to geography to make emerge a negative image of these black spots on maps. That's where he compares his work to the one of an astronomer because he deals with dark matters, with phenomena which are detectable only through the influence they exercise on the visible world.
He uses similar instruments as astronomers' to create his Limit Telephotography series. Many of the military bases and installations hidden deep in deserts and buffered by dozens of miles of restricted land are so remote that a civilian might be able to see them with an unaided eye. In order to visually document these places, Paglen uses high powered telescopes whose focal lengths range between 1300mm and 7000mm. At this level of magnification, hidden aspects of the landscape become apparent. Because of the distance and the heat coming off the desert, these images have peculiar aesthetical qualities that sometimes evoke impressionists paintings rather than photography. Limit-telephotography resembles astrophotography, a technique that astronomers use to photograph objects that might be trillions of miles from Earth. Flight Tracking
Terminal Air, a visualization system that Trevor Paglen developed together with the Institute for Applied Autonomy tracks the CIA aircrafts. You can register and get an email message when a CIA plane is coming to your city. These companies leave other traces. They must have addresses. One of them lead Paglen to a law office which is weird for an aviation company. No one would answer his questions. Then there are signatures at the bottom of documents belonging to the companies. He deciphered the names and found individuals which, unlike the rest of us, leave no electronic trace: they have no credit history, no driver license, etc. They all have a single address which is a PO Box in Virginia. Paglen went there and discovered that the PO Box was used by hundreds and hundreds of names. It's a long collection of ghosts, of fictional characters. Which makes sense as these people are in the business of making other people disappear.
Paglen also practices some Amateur Anthropology. These people involved in secret activities have colleagues which are the only persons with whom they are allowed to talk about their jobs. They organize reunions and form bonds. They also give awards to each other but they can't exactly say what this award is for. So someone would get an award for his or her "significant contribution in a remote location."
Paglen is also into Amateur geo-spacial intelligence. He and his collaborators make maps of the world based on those flights. He then reminded us of the case of Khalid El-Masri, a German citizen who was abducted, flown to Afghanistan, interrogated and tortured by the CIA for several months in one of those Black Sites and then released without charge. The extrajudicial detention was apparently due to a mis-spelling of El-Masri's name. When the CIA realized El-Masri was the wrong guy, they threw him on another plane and freed him in Albania.
It is believed that the jail were he was detained was a secret CIA detention center outside Kabul called the Salt Pit. For five months, El-Masri says, he was locked in a solitary cell in the Salt Pit and interrogated by Arabic-speaking inquisitors who asked him repeatedly if he was involved with the Sept. 11 hijackers, if he'd journeyed to Jalalabad on a false passport, if he hung out with Islamic extremists living in Germany (via). Symbology.
Military have all sorts of patches, icons and insignia. They reveal anything that they do or are. These markers of identity and program heraldry begin to create a peculiar symbolic regime when they depict one's affiliation with what defense-industry insiders call the "black world".
Both the icons and words used on the patches are weird. "Alone and on the Prowl", sometimes with inside jokes "Gustatus Similis Pullus" (Tastes Like Chicken); "Doing God's works with other people's money," NOYFB (None of Your Fucking Business), etc. You can see some of these patches until February at the Transmediale exhibition which runs until February 24 at the House of World Cultures in Berlin. Related: Interview with the Institute for Applied Autonomy; Tracking the Torture Taxis; The Captives. |
|
Working together with Cristóbal Castilla, José Hernández, Ricard Marxer, Julian Oliver and Nicolas Tremeaud, Steph Thirion developed a gorgeous traffic data visualization project during the Visualizar workshop which took place at MediaLab Prado in Madrid last November. Cascade on Wheels intends to express the quantity of cars we live with in big cities nowadays. The data set of daily car count averages is visualized per street (and segments of streets) in the center of Madrid in 2006. To better express the meaning and extent of the harm car traffic is doing to both the city and its inhabitants, the team created two visualizations of the same dataset. One is a 3D representation, where holes are used as a metaphor of the volume of cars, in a map where the streets look like open wounds. The second is a sound toy, where noise is the metaphor, and the user has to explore the data by drawing its own visualizations. Steph is half portuguese half french and has been living for 4 years in Barcelona. He works mostly as a web designer and developer for advertising agencies and design studios. He also teaches classes about being creative with code. Right now he is focusing his energy on personal projects and on teaching. I asked him a few questions about his data visualization work: Cascade on Wheels "intends to express the quantity of cars we live with in big cities nowadays." Why do you think that there is a need to map urban traffic in a new way? Isn't there already online instruments which do just that? Which new elements does CoW brings to the issue? And the existing maps that cover this subject usually have failed to make that data truly readable. The website of the Kansas Department of Transportation hosts static maps with average car count for each of its cities, and they are worth the detour, they're even pretty, but have poor readability. The Madrid website where our data set comes from also hosts a static map, but it has bad readability, lacks precision, and - although the source data is quite rich, categorized by types of vehicles - only shows the totals. So I wouldn't complain of a lack of data, but I think there's a blank space that is begging to be drawn on. I'd love to see more visualizations on this subject.
We wanted to fix some of these issues. While trying to find a functional and readable way to represent all that data we had, we were inspired by Ben Fry's Isometrick Blocks, where different spatial angles and perspectives reveal different visualizations of the same data. In our Walls Map piece, streets are raised in space relatively to their traffic. Seen from the top it is a flat 2D street map, but once the angle is tilted and the view enters 3D, shapes like walls are revealed, holding additional data on their sides: the proportions of car types. By rotating the model or tilting the angle it's quite easy to explore the data, see where most traffic concentrates, how it branches out, or which streets have many buses and which don't. Moreover, a defining element of the project was emotion. Apart from representing the data, the idea was to express its meaning. In its early prototype the streets in Walls Map were actually lowered, making holes in the ground. The walls of the columns were red, so the streets looked like fresh wounds contouring the buildings. We ended up reversing them to improve readability, and the streets became walls, which is also a great metaphor for traffic. At the end of the concept process, we ended up with two different visualization ideas we were happy with, and we couldn't choose one, so we did both. The Traffic Mixer, which is the second piece, is a weird and beautiful hybrid. It's both a visualization and sound toy, where the user explores and gets involved with the data in a playful way. Here the metaphor for traffic is audio noise. On this piece, emotion was given prominence over direct readability, so the two pieces ended up complementing each other. You choose to visualize a data set of daily car count averages per street (and segments of streets) in the Madrid city center. The project is currently exhibited in Madrid. Have had a chance to discuss with visitors? How are they reacting to a project which engages so closely with their everyday life? Sadly, I haven't had the chance yet. The inauguration of the exposition was the evening before we left Madrid. And until now Walls Map, which is the clearer piece data-wise, has been at an early stage. There's been only shapes, no numbers. Users have been able to see the differences between streets, but couldn't read that on the avenue a block away from there, more than 100.000 cars passed by every day. Hopefully now that we're updating the piece we'll get feedback. The Medialab, where the pieces are exposed, is the perfect setting for that. The biggest impact was before the visualization, when we first laid our eyes on the numbers. For me it was the first time I read that kind of data on streets I knew, and while it wasn't a surprise that we cohabit with huge amounts of cars, seeing the actual numbers was still a shock. After the visualization was complete, I think the only surprise was at noticing that some segments of streets had high quantities of cars while the next one had a tenth of it. In some cases that can be explained by the fact that not all streets are accounted in the data set, so some traffic can flow into non-visible streets. But when there's such a big difference between segments, it's actually because the traffic goes into the underground tunnels. So you can see it on the visualization, the city council of Madrid actually did a good job in making part of the traffic disappear in the underground. In the Traffic Mixer is a special case, it's a bit more than a visualization. The sound here is partly about giving expressiveness to the numbers, but it's also about getting the user involved with the visualization. By drawing circles on the map, streets are selected, and produce audio noise. There's both a visual and a sound feedback, which adds more variables to shape the result and makes the experience more immersive. When we presented to the public, Cristobal, who directed this piece, got a bit carried away demoing. He stood there for a while constructing sounds and playing with different musical intensities. When he concluded, the public applauded. It was like he had made a sound performance. With a visualization. At this point I just want to polish it, I'm not planning to go further than that. This project could be seen as an exercise, a prototype for something bigger, with more areas, more cities, with the time dimension, connecting to different online APIs. But these kind of functionalities would be quite a big endeavor and I couldn't work on that, at least in a near future. But I would be delighted if someone would start off this point and make something better out of it.
Thanks Steph! CoW is exhibited at Medialab Prado in Madrid, until February 24, along with the other projects developed during the Visualizar workshop. All images courtesy of Steph Thirion. |
|
The Żak Gallery in Berlin is currently running a delightful exhibition
In the '60s Poland it was almost impossible to acquire a tractor in Poland. Agricultural machines produced by the country were available mainly for state-owned enterprises. For private farmers these tractors were too expensive and they weren't even robust or efficient enough for the mountain region. Out of necessity they constructed their own machines using spare parts and bits and pieces from whatever machines they could find. Including decommissioned army vehicles and pre-WWI German machines.
Since 2005 Łukasz Skąpski has been traveling all over Poland to document the story of the tractors hand-constructed by farmers. He also made a video where farmers talk fondly about their machines, how it goes faster than it is allowed, how they can drive very steep roads with it and how robust the vehicle is. Considered that somewere built decades ago most of them look like little marvels.
Also at the Żak gallery is Skapski's latest photo series of self-made houseboats.
On view at the Żak Gallery in Berlin until March 3. Fotopolis has a few more pics. |
|
A few weeks ago, Rafael Mizrahi told me about the 4th Kinnernet, a hyper-geek event organized each year on the southern shores of the Sea of Galilee (Kinneret Lake) in northern Israel. I checked out the website and started bombarding Rafael with questions "What's this robots?" "And that vehicle?" "How about this gaming arcade?" Here's a few notes from our conversation:
Set up in cooperation with Hubert Burda Media, creators of DLD conference, and following Tim O’Reilly's Foo Camp, KinnerNet intvited about 150 technology addicts and creative people to gather informally and discuss topics and concepts such as software development, internet culture, social networks, web services, Wi-Fi, open source, cellular services, computer games, interactive TV, VOIP, technological trends, gadgets, security, etc. The general purpose is to share thoughts, work-in-progress, show off the latest tech toys and hardware hacks, and tackle challenging problems. The camp is a closed and private event and participating to it means contributing. Rafael defines himself as an "artificial vision explorer" at Feng-GUI lab (which developed the ViewFinder, an algorithm that simulates the human eyes and brain and what would be the gaze path of the eye movements while being exposed to visuals. Similar algorithms are embedded into robots) and a member of GarageGeeks (which looks like "crazy projects paradise".) As part of the Robot Extravaganza of KinnerNet 2007 camp, he presented the GuitarHeroNoid which he built together with Tal Chalozin. The full-scale humanoid autonomously plays the Sony PlayStation game Guitar Hero II (video of GuitarHeroNoid playing the song Woman by Wolfmother).
Tal built computer-controlled, solenoids fingers that matched the fret board and strings in the game. Getting the fingers to press the fret buttons and hit the strum correctly was the hard part. Tal took a storeroom mannequin and positioned the arms to hold the guitar. But the arms couldn’t be put in the right position, so he had to break and glue them to hold the guitar right. All the robot wiring is inside the mannequin ending at a control panel on the back of its neck. This first public demonstration of GuitarHeroNoid received a rock star ovation from the ultra-geek audience. We also prepared a multiplayer mode, so you can play against the robot. Pushing the envelope higher, maybe next year we will build a robot that plays the game “dance dance revolution? (known as Dancing Stage in Europe). Now how about "Real Pacman"? The Real Pac Man (Tal Chalozin, Niv Efron) main idea was to build some old school tech symbol using as much nowadays-technologies as we can find. Right away we knew that we want a large scale game that will give the feeling of the "PacMan come to life..." The result is that you are playing with a completely realistic PacMan over a full virtual game board, but they communicate as if they are one. To make it more useless tech powered, we've written a J2ME application running on a cellular phone for controlling the PacMan. So, instead of playing with the laptop keyboard, you play the game on your cell, which sends via Bluetooth the control commands. Pac Man does not get anymore realistic than that! All around the room were screens and gaming consoles and a hydraulic driving simulator, so you could just sit down and rumble. At the center of the gaming room there were two home made arcade tables, one crafted by Davidi Silberstein and the other by Amit Jurgenson, both musicians, handy-men and old-school gamers.
And the hydraulic driving simulator?
Image on the right: Vladimir's Warm vs. Shy Vardi's Spider (photo: Yaniv Golan) Of course, the fastest racers were the ones Michael and Pablos brought. Michael had Jim Mason's blazing fast "monorail" that runs as a monorail train on top of one of the sides of the track, and Pablos had borrowed an "Old Killdoggie" model racer, which is a modified grinder with inline-skate wheels. But getting first to the end of the track is not the goal of such a race. Babylon Tower Racer was built by the GarageGeeks Zvika Netter, Yuval Tal, Ohad Pressman, Gil Hirsch and Tal Chalozin. A laptop sitting on a wagon with electric lawnmower wheels, motivated to move forward by SMS sent by the audience to Yuval’s phone number. Each time an SMS arrived, the light blob was blinked the message in morse code, and a Text-to-Speech algorithm announced the message using the racer's speakers. More racers such as the bottle Xylophone, playing on bottles set at the sides of the track, containing various amount of water for different tones. A CleanTech racer that needed no electricity but the moments of falling parts, Vacuuming Hovercraft, Skateboard Ventilator, and Parking, which actually did park most of the time and didn't finish the race.
KinnerNet looks like a hell of fun. Why is the number of participants limited to 150? KinnerNet is a a lot of fun and in order to participate, you have to contribute and not act as a "camp potato". I guess that the number is limited because only super geeks are invited. Since there are many people who wish to share and expand their connections, forks of miscellaneous camps and events are being formed. For example, GeekCon, EureKamp, and even us, the GarageGeeks are hosting (images) content evenings, barbeques and Gaming Lan Parties (images.) I saw on the programme that there was some place dedicated to digital art? What happened there? Any good work you'd like to highlight? I think digital art was everywhere. In the evening we all gathered in the dining room and watched videos prepared by participants. Michal Levy, for example, a saxophonist and graphic designer, presented a beautiful visual interpretation that she made for John Coltrane's Giant Steps. We were asked to bring from home any junk we don’t need anymore and Hanoch Piven hosted a face making workshop that was one of the most popular happenings. Hanoch has been making collages with objects - mainly illustrations of faces for magazines and newspapers since 1992.
Ariel Schlesinger, presented his GraffitiPrinter, a handheld printer, feed from punch card that translates to spray writing on the wall. Inside a large room, Ezri Tarazi along with the creative industrial designers Maayan Hagar and Yasmin Yotam, and anyone who wished to help, built a chain reaction sculpture called a machine that does something that does something. I'm also very curious about the Cooking Madness event. Was there anything edible there? What does "Cotton Candy with ambient touch" taste like for example?
At night, things were getting weirder, people juggling, geeks playing arcades or fighting each other with light sabres, and Vladimir, inspired by The Burning Man Project, was riding a bicycle while dragging another bicycle with a burning doll, which was created earlier by Didi's team. I’d like to finish by send a enormous thanks and hugs to anyone who helped in the great 2007 KinnerNet event and also thank Yaniv Golan and Alex Sirota for the photos. Thanks Rafael! A last tip from Rafael: Gil Rimon and Lior Katz's Supermarket 2.0 parody (video.) More images at Flickr tag KinnerNet2007. Photo of GuitarHeroNoid by Yaniv Golan. More images. |
|
ICC in Tokyo is currently running an exhibition called OpenSky2.0, which showcases various artifacts relevant to Kazuhiko Hachiya's ambitious ongoing project with its ultimate goal of developing a personal "flying machine."
The sky so far seems to be a "closed" space in which "end-users" cannot easily participate in. Imagine an "open" sky in which anyone can fly freely -- it would be so nice -- but making it actually happen would be extremely difficult. The OpenSky project started in 2003 and, so far, a flying machine was designed, a half-size radio-controlled prototype was built, a full-size aircraft was built and tested. It is being integrated with jet engines and the plan is to test the next version of the flying machine with a person on board. The exhibition will last till March 11. |


































Can you tell us more about the robot that plays the PlayStation game "Guitar Hero"? How does it work and play?








