It might come as a surprise to some of you but it's not everyday that a major contemporary art institution in Europe dedicates some space and energy to look into one of the most prominent characteristics of today's culture: the social web. The National Museum of Contemporary Art in Athens is doing just that with an exhibition bearing one of the most evocative and imaginative titles i've ever read: Tag ties & affective spies. The online works selected for the show comment on the aspects of the web 2.0 and evoke more particularly the controversies that have animated its short but intense life.

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Exploring the functioning modes of the social networks and the ways users interact within them, a new form of artistic practice is being formed that comments, critisizes and subverts their structures by altering their semiology and formalism. Posing questions, and approaching the social media in a playful way, the works presented aim to raise awareness about the different possibilities that are now opened up to the users.

The brain behind the concept and curating of Tag ties & affective spies is Daphne Dragona (who co-curated Homo Ludens Ludens at LABoral in Gijon a year ago.)

Daphne is an Athens-based media arts curator and organiser. The exhibitions and events she's been involved in over the last few years have focused on the notion of play and its merging with art as a form of networking and resistance. She is a also PhD candidate in the Faculty of Mass Media & Communication of the University in Athens conducting a research on social media. I asked her to give us more details about the why and how of the exhibition.

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L'Attente - The Waiting, by Grégory Chatonsky

Tag ties and affective spies is part of a series of online exhibitions featuring works conceived for the Web. Does the exhibition appear only online or is there an installation or anything else inside the actual museum that points to its existence? Would it make sense to you to mirror this exhibition in 'real' space like it is done sometimes with online exhibitions?

Tag ties & affective spies is presented online in the museum's media lounge area, where computers are available for visitors to explore the works.

We have not created a specially built environment or installation particularly for this exhibition. Really, there wasn't need for an additional structure. The natural environment of these works is the internet, wherever this is : at the computers in the users' homes or offices, at their mobile phones or at the computer screens provided in public spaces - such as those in the museum.

But, yes I do believe that it is very important for museums to mirror online exhibitions in the real space so that net based art can be further supported. Visitors might not spend hours to view all works. In reality, they usually have a glimpse of the exhibition and then they visit it again at their own places and leisure. But museums need to support the opportunity for this first acquaintance in order to spread the information. Also, let us not forget that visitors mostly go in a contemporary art museum, to see contemporary art works. Most of them would not look at net based art on their own because they are not accustomed with this form of creativity. An institution though, can help to attract their attention towards a new direction.

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In reality, net based art cannot become institutionalized. This is its charm but also its handicap because it cannot support itself easily. Net based art is about works that usually cannot be sold and consequently cannot offer money to their creators. It is about works that bring different kinds of challenges to institutions.

Projects based on social media bring into mind the issues net art was facing back in the nineties. Issues to do with what can be bought, what can be preserved and what can be owned. Instead of bringing to light these discussions again I think, we should look for ways to support these forms of art, to assist in conveying their messages and making them known to a wider public. Therefore, mounting an exhibition like the "tag ties & affective spies" in an institution is meaningful to me.

The exhibition is a critical approach on the social media of our times. Could you tell us how you got the idea for this show? What motivated its existence?

Well, I find that it is a field with an amazing interest as it is also controversial; both full of promises and restrictions; a genuine product of our times based on connectivity, affection, and surveillance. I think, what intrigues me most is the fact that most people share, communicate, and participate without realizing the story behind or without thinking about how this constant aggregation of information from their profiles works for the market. I believe creativity can play a role here as it speaks for the medium using the medium itself, a fact that I consider to be very interesting. While forms of creativity based on the social media platforms might be difficult to attract an art audience that is not technologically savvy, on the other hand, they can turn up to be of an interest for a wider audience that might not be art savvy but partly lives in this virtual dimension.

Speaking from a more personal point of view, this exhibition also expresses my need to share the first bit of knowledge I have gained from my PhD, which I have just started on social media and art. I wanted to see how the audience would react to such an entity of works, how the press would respond, and how local artists would experience it. I looks it is going well so far... Greece is not an easy country. My experience, during the last decade, tells me that things are moving slowly in the field of media arts. Budget is usually tight and the audience is usually reserved. Some of the media art festivals happening in the country in the past have now ceased to exist. It is somewhat difficult to take big risks. But, organising events of a smaller scale, like an online exhibition, that thematically refer to contexts and issues the people are familiar with, could be a safer path and a transitional stage for a wider opening to the media arts.

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We Feel Fine, by Jonathan Harris & Sep Kamvar

Did it change anything in the way of curating the exhibition to know that the exhibition was organized by one of the major art institutions in the country? This probably implied that the exhibition would receive a different, maybe broader exposure. Did you approach the subject differently than you would have done if you had worked again for a more media art-oriented institution like, say, LABoral?

No it did not. I did not modify or alter any of my ideas because the exhibition was organised by a museum. I must say that the museum was very positive and did not have any hesitations regarding the concept and the selection. So, all went very smoothly. Context and content would have been the same even if I was to do this privately somehow. I was thinking anyway of an exhibition that would be viewed, hopefully, not only by people from athens but by internet users from different parts of world. There is no locality on the web. What locally exists, is the support of institutions to net based projects as well as their presentation to new audiences. For instance, now, the exhibition will also be presented in the context of the Enter festival in Prague. This support can attract attention, bring discussions and open new roads for collaboration among art and other disciplines.

A comparison with the work in LABoral is difficult because the exhibitions were very different from one another. But, as institutions they are not that different. LABoral is more media art oriented but it does have a strong interest also towards contemporary art. Additionally, every institution does have particularities that connect to the structures of the country it belongs. In general, I think it is the feeling of trust and mutual appreciation that is essential for collaborations between artists, curators and institutions. When there is such ground, fruitful collaborations do happen.

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Folded-in, by Personal Cinema and The Erasers

Having a look at your selection of artworks i had the feeling that it provides a good snapshot of the current issues and debates that surrounds social media. The title itself reflects quite accurately and poetically the appealing and appalling aspects of contemporary social media. Do you feel that the general trend is heading towards more "surveillance and exploitation" or is the big picture much more optimistic? Which trend(s) does the now ueber-popular Twitter embodies best for example? subjectivity - collectivity - production - consumption - exposure - surveillance - affection - exploitation - participation - resistance...all of them at the same time?

I think that the moment web 2.0 embodies all these notions. Each platform might have some features stronger than others depending on the possibilities it offers. Twitter is a lot about announcing feelings and moments. Exposure, affection, and a kind of surveillance are definitely involved. I don't like to be negative for the future. I hope that we are not going towards a model that involves more surveillance and exploitation. I believe that as the "mainstream" social media evolve, so do the creative and critical stances. The great number of people using the social media will soon bring a new situation on stage. More and more social platforms should soon appear that would allow groups of people to connect and form networks for different purposes based on open source models and these do not need to be controlled or be accessible by the market. Connectivity is an incredible feature of our times - we don't need to get lost on the way.

Thanks Daphne!

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The REACTIVATE!! exhibition at the at the Espai d' Art Contemporani de Castelló, near Valencia (Spain), being an almost endless source of wonders i tried to cover last week (see REACTIVATE!! Part 1, Urban reanimations and the minimal intervention and REACTIVATE!! Part 2, Instant urbanism), i still have a last story in my magic bag to share with you:

Some of the projects presented in Castellon were commissioned by the contemporary art center to engage in a site-specific fashion with the theme of 'remodeled spaces and minimal interventions.'

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The most poetical installation was created by ex.studio, two Barcelona-based Mexican architects Patricia Meneses and Iván Juárez with an impressive portfolio chock-full of projects that investigate and experiment with new ways of relating space with society.

Designed as minimal spaces for auto-reflexion, the Refugios Urbanos are 6 suspended semi-transparent pods that temporarily invade the building of the EACC and its public space.

Looking like chrysalids, the flexible structure can only contain one person. Its very delicate walls allow the inhabitant to enjoy privacy as well as a softly blurred view of the surrounding world.

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Refugios Urbanos proposes new ways to inhabit and imagine space where people are both part and parcel of the city and isolated from it in order to better contemplate it.

A second project worth its weight in blog ink is María Navascues, Ramón Francos and Celia García's Atomish Garden

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It all starts with the Pet Garden! At the opening of the Reactivate!! exhibition, visitors were invited to adopt a piece of garden. Each of them would take home a plant or plot of land to take care of it. Like real pets, owners can take them along for a walk in the street. They also require a lot of care and attention.

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The flower pot comes with a code giving pet owners access to the Petgarden website that gives them all the necessary instruction to pamper their botanical pet. Besides, they can share with other woners the story, health news and adventure of the plant on a blog. Current technologies enable thus the various parts of this 'atomized garden' to form a community able to stay in virtual but close proximity.

All images courtesy of Espai d' Art Contemporani de Castelló. For info, the third project commissioned by EACC for Reactivate!! was POTLATCHNIÑO by Rafael Sánchez-Mateos Paniagua + Susana Velasco + Jordi Carmona Hurtado from Ludotek.

0urbannlogo.jpgMaya Lotan is about to launch the fantastic flirting service which i discovered back in July 2005 when she presented her final thesis at the Interaction Design Institute of Ivrea.

The idea is to help users connect with people they meet in public spaces and "lure" them into a private corner to get to know them better. It works with "Seeds". Each of the Seed has a private number that doesn't reveal who you are but leads the other person to a webpage where he or she can get a series of clues about you.

How can you give the Seed to someone you fancy without unvealing who you are?

- If you know the email address of that person (a co-worker for example), you can send the Seed by email;
0urbannnseed3.jpg - or you can print and give away a Seed. Hand it to him or her yourself, ask a friend or the waitress to do it when you've left the bar. Each Seed is personalized, you can choose the colour and the patterns and the code is unique, it's just for you and that person.
- do it freestyle.

Each Seed leads to a private space shared by the new "partner" and you. It's a kind of exclusive blog for the two of you. You can put there images, videos, music, messages, etc. And list events and places where you're going to be a week from now.

Hi Maya! Urbanseeder was your one year thesis at Interaction Design Institute in Ivrea. What prompted you to turn it into a marketable product?

I had no choice, I just couldn't focus on anything else. I thought it might really work, and had to bring it to the stage it can be used by people.

Which challenge(s) do you or did you have to face to turn an experimental work into something "real"?

The first challenge, for me, was finding people to believe in the product with me, and people to consult in. The second is adapting the product to the real world, meaning reevaluating the feature set according to what is really key to the product vs. what is just fat, or what relates to existing behavior vs. relies on hypothetical future technology trends. The third, is thinking about the product as a business machine, where the challenge is not so much in the numbers, but more in the forming of a model.

I guess, the biggest challenge is 'letting go' of my idealistic vision and conforming with reality.

Do you think that this concept of flirting interactions cross any frontier or will it be interpreted and welcome in the same way in any culture?

We are really looking forward to seeing, what we believe will be, all kinds of weird interpretations of the product. In the basic level flirting is human nature, but on the surface culture has a great effect. There are different codes of dating and definitions of privacy that will probably effect the way it will be used in different cultures, groups, and ages.

Have you already tested the prototype? What was the feedback?

So far, just parts of it, mostly with friends and colleagues, as well as a few nights out Seeding in Tel-Aviv. The feedback: "What ?@#F?" "Wow!!" "Hmm..". Some people get very excited about it, while others remain skeptical. The product will only be released as Beta around March this year, and this will be its first real test. We have quite a few people signed up already and welcome others to sign up for the Beta at urbanseeder.com.

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I love the patterns of Urbanseeder. Who designed them?

Thanks! I love that you love them. The patterns are a product of Michal Amram and Oded Weigel - AKA michaloded - a designer duo we were lucky to be introduced to. They fell into place as part of a complete team effort including Gil Rimon, Shemi Frenkel and the advice of friend experts.

Thanks Maya!

Justin Hall has been working on a new concept for Multiplayer Online Games for his Masters degree at USC Annenberg Center, that’s implementing a point giving system for searching the web, reading emails, texting from you mobile and lots of other activities not directly linked to an online game environment.

He calls it the Passively Multiplayer Online Game (PMOG) where MyWare tracks and catalogues your online activity and assigns a point giving system so checking your email might yield you 10 extra attribute points for "wisdom" or reading the journal of experimental quantum physics gives you 25 attribute points to "intelligence".

The concerns of the MyWare and sharing information with other players touches on lots of privacy issues and how to handle information in a safe manner. Justin defines the PMOG genre like this:

Passively Multiplayer is a system for turning user data into ongoing play. Using computer and mobile phone surveillance, a user and their unique history. These resulting avatars can be viewed online, and they interact with other avatars online.Examples of data: web sites visited, email addresses, chat handles, contents of email or messaging, contents of word processed documents, digital images, digital video, video game moves.

One of Justin's design sketches illustrating his understanding of a web experience and interactions for modelling the game.

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I think it’s a really interesting concept when you think of some of the research being done into combining game theory with work routines and making work routines quest based and maybe adding a visible reputation system at the water cooler etc.

And the hype being generate in 2006 on living in virtual worlds like Second Life and World of Warcraft, this concept is adding a new dimension to the debate.

Howard Rheingold, author of Smart Mobs, has posted notes from Justin’s speak on the DIY Media seminar weblog. The post also has a great discussion about the privacy issues, semantic web and valuing experience.

Link: Passively Multiplayer Online Games

Katharina Birkenbach (aka Ponypink), an Amsterdam- and soon Berlin-based designer, has just launched a pretty fresh social networking website, it's called Nearness. Built on Mediamatic's anyMeta system, it allows you to feed it with various information about events, people, things, etc., all of which are equally treated as artefacts. This allows users to create rich interconnections between the individual entries, creating an ever more complex network of stuff.

I asked Katharina to briefly line out what the idea behind it is: "Nearness is an environment where people can store their information that is surrounding them in their daily life. It is not focused on one kind of media but is open for nearly any kind of information, doesn't matter how big or small, important or unimportant it is. Nearness can become an always present little companion, which is helping you to collect, to not forget, to organise the things you like. But organising not in the sense that you are somehow the administrator of a complex folder system, but by generating context for the data and embedding it in the data network. The context in which, for example, your favourite book is displayed is not only set up by the information you've entered, but all the users of Nearness. In this sense it can develop to some kind of stimulating treasure trove."

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Trying to explain the potential of it, she also sent me a scan from her sketchbook which is pictured above, along with its history: a photo from i-D magazine, alluding to The Virgin Suicides. A sticker from Dazed and Confused which itself is a quote from The Who. Ten friends also made collages like this as part of something called Feed Me. So, Nearness in her vision could grow to become a tool for the same process. Something that today many creative people use notebooks for: collecting snippets of culture, ideas – in a way making mental collages but with the power of a networked system.

On another Amsterdam-related note, my short recap and pictures from last week's wearables workshop are online now. If you're interested in what people actually made, you should have a look.

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Finland- and UK-based artist-researchers Loca were running their project in downtown San Jose. They had molded hollow concrete objects which they attached to various lamps, traffic lights and signposts. Being made of gray concrete makes them effectively invisible which is important because they contain sneaky cargo: inside, there's a mobile phone and a power source which lasts around a week. Using a custom software, the phone will continuously scan for devices that have bluetooth enabled and set to discoverable. Every occasion of a tracked device will be sent to the central database and archived there. At their booth they would print out a receipt-style list of the places you've been to which in my case was approximately 2 meters long, others were gigantic. Now here comes the fun part: Loca not only collects your data but also tries to combine it with the context of the "urban semantics" it is operating in and tries to draw conclusions from that. Having checked out a few shops and the park for instance, you would suddenly get the message: "You were in a flower shop and spent 30 minutes in the park; are you in love?�?.

Another thing that Loca do is the tagging of photos according to the electromagnetic context of the device at the time they were taken, i.e. the identities of the nearby bluetooth devices. The pictures they have been uploading to Flickr for some time now contain information about the presence of other's cameras, which already represents quite a history of social encounters, opening a wide field of possibilities for mining and combining the data. There was another work called BlueStates which apparently works in the same direction.

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IN[ ]EX is a project by a Canadian art group which acts as a nice low-tech approach to the spread of digital information. Their piece consist of a shipping container with (initially) 3000 wooden blocks of various sizes attached to it with tiny magnets. There are also a few bigger ones that actually contain sensors for the smaller blocks. The setup has two functions: a sound installation inside the container which is being generated and influenced through the way that the small blocks are attached to the wall of the container and around the bigger, sensitive blocks. The other part is actually participatory since the artists ask visitors to pick a block and take it with them. Ideally, they should attach it to another metal surface in the city, spreading the installation all over the place. IN[ ]EX is meant to "explore the migration of capital, goods, and people through the ports and public spaces of Vancouver and San Jose", and the Canadian wood did migrate quite a lot. By the time this photo was taken, almost 1000 pieces were already gone and you would see them in the most absurd places, some people get really ambitious with these things.

The exhibition-space at South Hall in San Jose, being a giant temporary tent-like structure, was a bit remindful of the Cargolifter hangar close to Berlin, blimp and blimpsters included!

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