Ayah Bdeir is a media artist, engineer and interaction designer whose work I've been following her work for a few years from the time she was graduating from MIT Media Lab. She is now an artist fellow at Eyebeam in New York.

Her most recent project aims to contribute to the democratization of technology and the explosion of creativity by challenging black-boxed technology but also our absent-minded consumption of all things new, pre-packaged and electronic.

littleBits is a growing library of preassembled circuit boards, made easy by tiny magnets. All logic and circuitry is pre-engineered, so you can play with electronics without knowing electronics. Tiny magnets act as connectors and enforce polarity, so you can't put things in the wrong way. And all the schematics will be shared under an opensource license so you can download, upload, suggest new bits and hopefully see them come to life.

I went to see the littleBits exhibition while i was in New York, the bits and pieces looked like precious candies in a square glass frame, the way littleBits works seems indeed to be very accessible even for clichés like me who need assistance when the light bulb is burnt out. But that doesn't mean i don't have questions for Ayah:

0aa0bitgpl.jpg

littleBits' library is growing. do you see an end to the list of littelBits modules you'll have to develop?

Part of the reason why the version1 of littleBits took time to come out is that we wanted to really focus on making a solid platform that's extendable. the littleBits have 3 lines, a power line, a signal line and a ground line, and a huge amount of things we can think of at this time can somehow fit into the platform. The main trick is to think in terms of interaction design. For every new module, we think: what are the behaviors we would need the module to do? and we pre-program the module to do those behaviors, providing some ability to control (buttons, switches knobs, etc). However, of course, some modules will be too complex or big to be able to get away with interaction design in order to embody their experience . For example so far, i am not sure how to develop a useful multitouch screen.

0a0aspeaker.jpg
Speaker littleBits

How do you imagine to spread littleBits around? Would you sell them in kits or organize workshops and invite people to design and craft their own based on your experience?

Both. Right now the starter kit is for sale, and soon more advanced and extended kits will be available, and also individual bits. But also, more importantly i would like to organize workshops where we give the littleBits to people and ask them to make something, and see how people with different interests and backgrounds interpret the idea of 'geeky fun'. Eventually we are going to set up a littleBits gallery online where people can post their creations and show off their stuff.

I'm also hoping that a community will form around littleBits. People who suggest their own modules, who design them, who make them, who buy them, hopefully they can spread the word and bring them into their work and play places. It started a little, we had over 500 people on our mailing list before the bits were even ready.

0alibxioo9.jpg

Even if littleBits makes prototyping easier, most people still need to know the basics about how electrical systems work. Is that something that the project addresses as well?

A lot of these issues, we try to address that through design. i worked with Luma Shihab-Eldin who did all graphics for littleBits to come up with a way to explain electronic circuits in an easy way. For example: the bits are divided into 4 categories, with each category represented by a color (see attachment): Power (magenta), Input (blue), Output (green) and Wire (orange). And the instructions tell you, to make a circuit you need one magenta, at least one green and then blue and orange are optional. Also, as i was saying above, we are looking at electronic modules as if they were electronic appliances. Just like a blender has 3 modes and 3 buttons to control speed of the motor, some littleBits have controls on the board, a potentiometer to adjust length of time (pulse module), a switch to determine direction of rotation (dc motor module), etc.

0aabitbtbuji.jpg

So like electronic appliances, most functions are pre-programmed. But eventually if people want to do more sophisticated things with electronics, they have to learn. we are hoping with littleBits will make electronics sexy, and when you see how empowering it is, then you will want to learn more, as opposed to thinking it's too hard and boring.

0a0lillbits.jpg

Why did you chose magnets? is it simply because magnets are 'fun' as your video says?

The idea for magnets came from a very unusual place. i was doing another project with electronic panties from syria (www.haniyassecrets.com). And in one of them, the panty was held up by an electro magnet, that was remote controlled. So at the time Jeff Hoefs and I were struggling to find tiny, polarized connectors but still be easy to assemble (as opposed to molex connectors etc), and then it hit me: Magnets! magnets are electrically conductive, easy to put together, and will litterally prevent you from connecting littleBits the wrong way no matter how hard you try. The fun part was just an added bonus.

0aalallljh0.jpg

What are the next steps for the project?

The immediate next step is maker faire. I will be going to maker faire in San Mateo on may 30th and 31st and selling the littleBits starter kit and trying to present them to talk to people and get feedback. then the next step is to focus on developing a strong web platform for people to share littleBits ideas and schematics through. And after that to do workshops, try to test littleBits out in high schools and design schools, and see how that goes. Of course, along the way, always to continue to develop new modules!

Thanks Ayah!

Also by Ayah Bdeir: SP4M. D0 Y OU SWA1LOW? and random search.
Images Jonathan Hokklo 2009, more on littleBits exhibition page.

Sponsored by:



0aaimagetouttio9.jpg

BOOM, the work in progress show at the Royal College of Art in London is on until February 11. Run to Kensington Gore now. You won't regret it. Architecture and Animation reserve some excellent surprises. And so does the Design Interactions department.

0aatoasterproje.jpg

Under its rather unassuming name, The Toaster Project is probably the most ambitious project of the show. It is also a clever and humorous reflection on today's most burning issues such as sustainability, industrialization, mass consumption, child labour, DIY culture, etc. Its author, Thomas Thwaites is trying to make an electric toaster, from scratch. Beginning with mining the raw materials. And yes, that means extracting oil to make plastic and even processing his own copper (to make the pins of the electric plug, the cord, and internal wires), iron (for the steel grilling apparatus, and the spring to pop up the toast), mica (around which the heating element is wound) and nickel (for the heating elements! The end result (which will hopefully see the light of the day for the RCA Summer show in June) will be a fully functioning toaster.

The extraction and processing of these materials happens on a scale irreconcilable with that of a mass product that Argos sells for a few pounds throughout the UK and that performs the very mundane task of toasting your bread every morning. The result of Thwaites's endeavour might not be as neat and clean as the Argos model. But maybe i'm being unnecessarily bitchy here. See for yourself what the designer is exhibiting now:

0aachauveseveux.jpg

The installation re-creates the first attempt by the designer to melt mineral and turn it into iron using hair dryers. He later tried with a leaf blower and then used his mother's microwave and china to finally obtain iron. And here is the original toaster model:

0aatoastte99.jpg

In the designer's own words which i pasted below:

The point at which it stopped being possible for us to make the things that surround us is long past. To redress the balance I'm making a mass produced object by hand - creating a domestic product on a domestic scale.

(...)

This faintly ridiculous quest to make a toaster from the 'ground up' serves as a vehicle through which questions about economics, helplessness and life as a consumer can be investigated. The outcome will be a toaster that I imagine will bear a very imperfect likeness to the ones that we buy - a kind of half-baked, hand made pastiche of a consumer appliance.

0suitcaseir.jpg
Bringing back raw material from the mine

Commercial extraction and processing of the necessary materials happens on a scale that is difficult to resolve into the humble toaster. This contrast in scale is a bit absurd - massive industrial activity devoted to making objects which enable us, the consumer, to toast bread more efficiently. However, this ridiculousness dissipates somewhat when you consider that life pre-toasters required stoking the fire when a piece of toast was desired.

0alefblower.jpg
Trying to melt iron using a leaf blower

Part of the project consists of going to the places where it's possible to dig up these raw materials. Mining no longer happens in the UK, but the country is dotted with abandoned mines, some having been worked since before the 'UK' existed, but all currently uneconomical. We shot some footage at Clearwell Iron mine in South Wales before Christmas. It had an output of thousands of tonnes a week up until the end of World War 2 when it was closed. It is now run as a visitor attraction by Ray and Jonathan, a father and son team. Ray (who originally worked as a miner at Clearwell) was of the view that mining on the huge scales seen today (for instance in Australia) reduces humans to ants, with no understanding of what they're doing. His son Jonathan is more pragmatic, pointing out that it is the scale of modern industry that gives more of us access to toasters. Their points of view are not incompatible; the question becomes 'Are toasters worth the inhuman scale on which they're produced?'

0amicroondesi.jpg

The only known deposit of Nickel in the UK has long since been exhausted. In Finland however exploitation of a huge deposit has begun. I'd very much like to go and bring back a lump of nickel ore from this remote industrial area, and make it in to an element for my toaster. I'm also trying to negotiate a helicopter ride to an oil rig in the North Sea to collect some oil from which I would try (and certainly fail) to make plastic.

The point at which it stopped being possible for us to make the things that surround us is long past. For example, my first attempt to extract metal involved a chimney pot, some hairdryers, a leaf blower, and a methodology from the 15th century - this is about the level of technology we can manage when we're acting alone. I failed to get pure enough iron in this way, though if I'd tried a few more times and refined my technique and knowledge of the process I probably would've managed in the end. Instead I found a 2001 patent about industrial smelting of Iron ores using microwave energy. Microwaves are so much more convenient and so I tried to replicate the process using a domestic microwave. After a bit of careful experimentation through which I realised I was unlikely to blow the thing up or cook my insides without realising, I got the timing and ingredients about right and made a blob of iron about as big as a 10p coin. I'm rather proud of it, though it's only enough to make perhaps one bar of the grill to hold the bread. Still, it's proof of concept.

The project won't be a 'how is it made?' industrial promo or an anti-industry tirade either. It's about scale, the total inter-reliance of people and societies, the triviality of some (anti-)globalisation discourse, what we have to lose, and DIY.

All images courtesy of a href="http://www.thomasthwaites.com/">Thomas Thwaites.

0arankindfer3.jpgI just realized today that although my stay in Zurich for the Digital Art Weeks last month was super short, there's still a couple of links and projects i'd like to share with you. High on the list is the paper DIY: The Militant Embrace of Technology that documentary director, independent curator and new media artist Marcin Ramocki presented during the DAW symposium.

Marcin sees his paper as an attempt to clarify some of the theoretical issues sparked by 8 BIT, a documentary about art and video games which he created together with Justin Strawhand.

His expose dealt with cultural practices involving the subversion of consumer technology, be it hardware and software. According to Marcin, if the DIY approach in the field of fine art is almost taken for granted, it is still relatively new in the world of consumer electronics and software design.

The PDF is online, Hurray! So i'll let you enjoy that fun and smart text and will just blog a few links to make the reading easier:

A Hacker Manifesto, by McKenzie Wark.

Artistic critiques of technology:

0acelpianooo.jpg
Cell phone piano, each key on the keyboard is wired into a key on a phone so as you play, you are dialing

- when artists are actually hackers who break something they
shouldn’t be breaking, like in circuit bending. Paul Slocum’s Dot Matrix printer hacked to be a drum machine or Joe McKay’s cell phone sculptures.

- classical hack such as the early works by Cory Arcangel and Paul Davis opening and reprogramming of a Nintendo game cartridge.

0aarcanclouisjjk.jpg

- structural game works, legal game modifications and machinima. One example of re-dressing the code is SOD, a Castle Wolfenstein modification by JODI.

- re-purposed and prepared hardware such as Study for the Portrait of Internet (Static) in which Lance Wakeling, Ramocki's own Torcito Project, Alex Galloway's Prepared Playstation and Arcangel's Two Projectors, Keystoned.

0areeenacettt9.jpg
Still from a video re-enactment of "E.T."

- remaking of a piece of software (and hardware), mostly retro-engineering and custom electronics. Plus, fake hacker websites, games rewritten from the ground up, alternative browsers and Hollywood movies. E.g minimal re-enactment of ET by Kara Hearn and Jamie Allen's custom 4 bit synthetiser housed in an old cigar box.

toopengijoe.jpgResearching a bit for a talk I'll be giving in Medellín (Colombia) next week, I came across the BLO: the Barbie Liberation Organization. A Manhattan-based group formed in 1989? who taking advantage of similarities in the voice hardware of Teen Talk Barbie and the Talking Duke G.I. Joe doll, er, “action figure,� they absconded with several hundred of each and performed a stereotype-change operation on the lot.

In the mid 1990s cultural critic Mark Dery wrote: The BLO claims to have performed corrective surgery on 300 Teen Talk Barbies and Talking Duke G.I. Joes---switching their sound chips, repackaging the toys, and returning them to store shelves. Consumers reported their amazement at hearing Barbie bellow, "Eat lead, Cobra!" or "Vengeance is mine!," while Joe chirped, "Will we ever have enough clothes?" and "Let's plan our dream wedding!".
dolls420.jpg
By the creation of this hybrid (and transsexual) product, the BLO was not only disrupting stereotype codes in children minds but also offering a “good manners� example of collaborative work between rival companies such as Mattel (Barbie producers) and Hasbro (the makers of the action hero).
unfortunately.jpg

The BLO was an early reference of culture jamming initiatives that fostered the emergence of shopdropping (also known as reverse-shoplifting) projects later on. I would dare to say that it can be interpreted as the cultural appropriation of reverse engineering, a military strategy often used during WWII to figure out other nation’s technological information; a practice that has continued gaining attention, especially in relation to open-source philosophies.

Pictures are taken from this page that keeps the memory of the legendary group and offers a scanned copy from the original step-by-step guide to perform our own Barbie/G.I Joe home transformation.

Related: Modified Toy Orchestra makes electronic music that derives from the modification of toys; and Stelarc Ken (webpage).

sponsored by: