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“The Condition” might look like standard (media) art installation but don’t let its playful appearance fool you. The deeper you dig, the more you realize how many thought-provoking ideas and issues the work raises: new forms of ‘natural selection’ where it’s the prettiest -not the fittest- that survives, novel ecology in which salmons and tulips are grown à la carte, and intersection between the design of biological organisms and capitalistic values

There is a surprising similarity in the way neural networks and analogue modular synthesizers function, in that for both, voltages are passed through components to produce data or sound. The neural interface we developed juxtaposes these two networks and in a sense creates a continuum that creates one unified network. With CellF, the musician and musical instrument become one entity to create a cybernetic musician, a rock star in a petri dish.

A range of practices which were once subsumed under terms such as media art, digital art, art and technology or art and science, have experienced such growth and diversification that no single term can work as as a label any more. Traditionally separated domains are brought together to become contextual seedbeds for ideas and practices that aim to overcome the crisis of the present and to invent new avenues for future developments

The artist has worked with media as diverse as fetal calf cells, human blood, maggots, multi-component 3D Human Skin Equivalent models or taxidermied insects. She is currently participating to Experimenta Recharge biennial of media art with an ever-changing face mask that uses Saos-2, a cell line that originally came from the bone cancer lesion of an 11 year old girl who died in 1973

Revolutionary advances in genetics and molecular biology have given us new insights into how carbon based life on our planet originates and functions. In more recent years the development of synthetic biology has dramatically expanded our ability to design and modify life forms. At the same time, disruptive developments in computing technologies have led to the possibility of generating digitally-based artificial life. And outside traditional institutions, emerging DIY, bio-hacking and citizen science movements have begun to appropriate laboratory technologies, challenging ideas about the governance of the life sciences

Speculative designer Lisa Ma is looking for the relevance of Luddism in the modern era by shifting focus from digital and communications technologies to the innovations of biotechnology industries. These biotechnologies which have started to pervade the food, health and ecological systems will undoubtedly attract their own forms of luddism. So who are the BioLuddites? Where are the group and individuals who ask for a demystification of biotechnologies and who are calling for a public debate about GMOs, systems ecology, hormone replacement, etc?

The Bio Art & Design Award used to be called the Designers and Artists for Genomics award but its objective remains unchanged: the award invites designers and artists interested in life sciences to propose projects that push the boundaries of research application and creative expression. Each year the three most exciting ideas are awarded a 25,000 euro grant to bring the project to life and exhibit it

The book contains 17 articles (in both English and Finnish) that report and meditate on the research, reflections and activities that took place during the scientists and artists’ stay in Kilpisjärvi, Lapland. The event was organised by Finnish Society of Bioart and offered one of the very few residences that allows people who engage with art&science to work and experiment directly in a natural environment and not exclusively in laboratories or galleries