Speed

Share
Categories:
Somehow related:
Recent articles:

Please install Flash® and turn on Javascript.

Bring me home, please

Although the computer games always try to imitate the physical world there are always elements, objects and behaviours which only exist in the virtual world. Speed, by Aram Bartholl, is one of those projects that bring virtual game elements right on to the street. Bartholl aims to install the big flashing arrows from the computer game Need for Speed Underground 2 to real space.

0flec0.jpg 0fleche.jpg

In the game NFSU 2 the player has to drive races against opponents a car through a simulated city. To make the race track more visible big flashing arrows separate the track from the rest of the city. The car of the player can not cross these boundaries but normal city traffic can.

The installation will be realized in September 14 to 17 at Bohnestrasse, in Bremen (Germany - other artists participating to the show). The 4, 24m high arrows are animated like in the game in three steps. In total there will be 9 arrows but only 3 at a time will be visible.

Via placeboKatz and trendbeheer.

Other works by Aram Bartholl: Random Screen, Paper Pixels (which will both be shown at Ars Electronica) and Bits on Location.

Sponsored by:





1 Comments:

I remember the first time I ever played Need for Speed... I'm thinking it was around 2000 and I had been at a local bar most of the night. Apparently I didn't have that great of a time if I came home, sat in a waterbed and played a video game... but I remembered NEVER to drive drunk again after that night ;)

- jennifer -

sponsored by: