Cybersonica conference

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The Cybersonica 06 Conference is the best place to be in London on Friday and Saturday if you're interested in the theory and practice of how new technologies are shaping and changing the way musicians, digital artists, audiovisualisers and software developers make and present their work.

Tickets can only be bought up until Thursday for the conference, the exhibition of sonic and audiovisual works is free.

m3arc_q-01_lisa.jpg

One of the works shown at Cybersonica this year is Michael Markert's m3, a virtual music gate, that sensors body movements in a space between two illuminated columns and processes the data in realtime to harmonic and rhythmic music.

The art arises with the interaction of its users and their different and unique behavior in the gate: they can go through or stay in between, shake and bend their body in the gate, dance, stand still or crawl… and listen how their movements are turned into a sound experience.

The gate is operated by a matrix of distance sensors which triggers and alters different sounds. A Cocoa-based software processes the realtime MIDI-Events (harmonize & quantize) and routes the signals to a complex output setup of software synths and beat generators. (video)

Also at Cybersonica this year: Death Before Disko, The melody shredder and shadow monsters.
More on the event in Pixelsumo. Images.

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» Michael Markert's m3 at Cybersonica from networked_performance

Virtual Music Gate Michael Markert's m3, a virtual music gate, that sensors body movements in a space between two illuminated columns and processes the data in realtime to harmonic and rhythmic music. The art arises with the interaction of its... Read More

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Cybersalon.org, in association with SelectParks.net, presented Artful Gaming a week-long exhibition and 1-day forum at The Science Museum's Dana Centre (October 2-10). Held in conjunction with the (first ever) London Games Festival, the event gave a platform for artists working on the 'fringe' of the mainstream gaming establishment - showing works that create entirely new interpretations of exisiting gaming engines, sometimes using the medium to alter programming into new digital/multi-media experience, removing the game itself.

Contributors, speakers and works included: Myfanwy Ashmore - Mario Battle No. 1, Ed Cookson of The Sancho Plan (thesanchoplan.com), Edgebomber from Susigames (susigames.com), Toshi Endo, Chit Chat National Park, Adam and Aaron Fothergill, Strange Flavour Ltd, Ruth Gibson and Bruno Martelli of igloo (igloo.org.uk) presenting Summerbranch, and Anthony Rowe of squidsoup, with Ghosts, and Tanya Krzywinska, Professor of Screen Studies in the School of Arts at Brunel University discussing Gender & Gaming.

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