Ping Pong interfaces
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Students in the New Interfaces for Musical Expression course at NYU have rigged up a ping-pong sample playback controller. The ping-pong paddles have piezo sensors in them and when they hit the ball, they would actuate the starting and ending points of a sample - so the faster they play, the more frantic the sonic output.
Via Create Digital Music < MusicThing. Made me think of one of the interaction design classics (1998): PingPongPlus , a digitally enhanced version of a ping-pong game, that is played with ordinary paddles and balls, and features a "reactive table" that incorporates sensing, sound, ball tracking and projection technologies. Projectors display patterns of light and shadow on the table; bouncing balls leave images of rippling water (or thunderstorm, paintings, comets, or black-out); and the rhythm of play drives accompanying music and visuals.
The ball position sensing is done solely through sound. When a ball hits, the sound travels through the table. Eight microphones under the The graphics are created in accordance with the ball tracking information. A projector above the table displays the graphics on to its surface. Related: PongMechanik. |
![50r8sj[1].jpg](http://www.we-make-money-not-art.com/yyy/50r8sj%5B1%5D.jpg)


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