A game investigating the rhetoric of fear culture

Categories:
Somehow related:
Recent articles:

Please install Flash® and turn on Javascript.

Bring me home, please

Blowhard is a game, created by Ryan Schoelerman and Sky Frostenson, in which two players compete by breathing into a CPR mask, where a breath sensor translates cumulative respiration into the player's current level of anxiety, shown on a screen in the same color-coded system used by the Department of Homeland Security's Threat Advisory System.

Players must increase their anxiety gradually, moving up one stage at a time. Upon completion of a level the display provides feedback via audio-video USA fear culture propaganda from the 1950s to the present. The first player to reach the top, wins.

diagram[1].jpg

The respiration game controller masks are designed using a CPR resuscitation mask, TGS-822 organic vapor sensor and connect via ethernet cables to a game console. The console consists of programmed PIC micro-controllers, on-board LED display graphs, an audio sample processor, and speaker amplifier system. All hardware is housed inside a Playstation2 case.

The software screen display of BLOWHARD is designed using Max/MSP/Jitter.

The game is part of the Hybrid Vigor exhibition, at the Beall Center for Art + Technology on April 6 - 16, 2005.

Via Interactive Media Division.
Related: Homeland Insecurity Advisory System project.

2 TrackBacks

Listed below are links to blogs that reference this entry: A game investigating the rhetoric of fear culture.

TrackBack URL for this entry: http://www.we-make-money-not-art.com/cgi-bin/mt-tb.cgi/3601

» Blowhard from networked_performance

Investigating the Rhetoric of Fear Culture Blowhard is a game, created by Ryan Schoelerman and Sky Frostenson, in which two players compete by breathing into a CPR mask, where a breath sensor translates cumulative respiration into the player's current ... Read More

we make money not art: Blowhard is a game, created by Ryan Schoelerman and Sky Frostenson, in which two players compete by breathing into a CPR mask, where a breath sensor translates cumulative respiration into the player's current level... Read More

Sponsored by:



sponsored by: