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We already knew that video games calm kids before surgery more effective than tranquilizers or parental presence. During the Video Game/Entertainment Industry Technology and Medicine Conference, Dr. James Rosser Jr. explained how video games can also help doctor improve their medical skills.

Surgeons who play video games three hours a week have 37 per cent fewer errors and accomplish tasks 27 per cent faster, he says, basing his claims on tests using video games.

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Rosser has had over 5,000 subjects play "Super Monkey Ball" as well as practice techniques of laparoscopic surgery (that uses minimally-invasive techniques to repair injuries) by suturing a sponge with long probes and dropping a pea into a hole.

Video games also have much to offer the military. For example, the TATRC "STATCare" is a virtual simulator for combat medics that lets them bandage wounds, apply tourniquets, administer intravenous fluids, inject medications and make other assessments they would be required to do in a battlefield.

"The Journey to Wild Divine," a $160 game that relies on biofeedback, features heart-rate and skin-conduction monitors hooked to players' fingers. They must control their heart rate and stress levels to bring responses in line with the demands of the game.

Another product is a system that applies technology to hand rehabilitation -- patients wear a special sensor-laden glove and control a video game by doing exercises. In the classic game "Asteroids," rotating the wrist moves a spaceship left and right, while making a fist fires cannons.

Via The New Zealand Herald (photo).
Related: Biofeedback game and Lab to sudy emotion of gaming.

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1 Comments:

There is an aspect to this which smacks of Stephen Jay Gould's notion of Spandrels : "a feature of an organism that exists as a necessary consequence of other features and is not actually selected for"

So : is this something that should be a problem? After all, if video games help, then that's a good thing, right? Well, actually, no. There's a world of difference between something having beneficial side effects and being beneficial. And that in itself is removed from the question begged in the above article : do we really want to achieve tasks faster?

Think of St-Exupery's Little Prince : when given more time in his day through alleviating thirst, he would have liked to use that time drinking at a small fountain. I paraphrase, but the meaning (I hope) remains.

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