Manipulated gamespace interiors

Categories:
Somehow related:
Recent articles:

Please install Flash® and turn on Javascript.

Bring me home, please

The White Room are photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters.

The interiors were set up by artist John Paul Bichard on the basis of the videogame Max Payne 2.

evidencia022.jpg

By transforming the game environment into a ready-made urban studio space, the objects and interiors were altered using the in-game weapons with the gore from dead enemies being used to 'paint' the sets before being unceremoniously blasted out of view and the scene captured.

Bichard’s work plays with the boundary between the "protected real" space such as the police evidence space and the "digital made real", where the games space is (re)constructed in a "real" environment.

The work is shown at the Towner Art Gallery, in Eastbourne till December 5, 2004.

Sponsored by:



2 Comments:

Hola!

I just saw this same gallery somewhere else and posted in Elastico 17 minutes later. What's going on with all this "elastic telepathy"? 4 cases already of Elastico cobloggers blogging the same thing around the same time!

Baci

It's as if Cindy Sherman worked with Velvet Strike....

Leave a comment


Type the characters you see in the picture above.

sponsored by: