Paranoia game redesigned using open-source methodology

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The new version of Paranoia, the classic role-playing game in which players battle a mad, totalitarian computer for their freedom, was collaboratively developed with fans of the game via blog, wiki, and online forum, borrowing "the tools and methods of open-source software development for a paper game."

The potential legal issue --there was no easy way to compensate people for their contributions-- was solved by a virtual inversion of the Creative Commons license.

Paranoia XP will premiere on August 19th at GenCon , the world's largest convention for game players and enthusiasts, in Indianapolis.

Allen Varney, the game's designer plans to create future games the same way.

Eyebeam < Boing Boing < Games * Design * Art * Culture.

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