Can video games prepares soldiers to real war?
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Interesting read in The Washington Post (via elastico .) "Ctrl+Alt+Del" is as basic as "ABC" for the new video game generation of U.S. soldiers. And video games have transformed the way the military fights wars, as well as soldiers' ways of killing.
"There's been a huge change in the way we prepare for war, and the soldiers we're training now are the children of the digital age who grew up with GameBoys," says Fred Lewis who now heads the National Training Systems Association. "Live training on the field is still done, of course," but, he adds, "using simulations to train them is not only natural, it's necessary." The weapons a soldier uses when he plays SOCOM 3: U.S. Navy SEALS, for example, are virtual replicas of the weapons he used as a soldier in Iraq. "The technology in games has facilitated a revolution in the art of warfare," says David Bartlett, the former chief of operations at the Defense Modeling and Simulation Office.
In the mid-1990s, Bartlett created Marine Doom, the military version of the original Doom. The simulation was conducted in a lab with six PCs networked together. It served as a precursor for highly immersive military simulation centers and PC labs. Some, like the Asymmetric Warfare -- Virtual Training Technology, train soldiers how to coordinate complicated missions, a sort of military EverQuest that can be played by multiple people in several places at the same time. With the Indoor Simulated Marksmanship Trainer, soldiers train to shoot their weapons by holding a rifle that looks like an M16, except it fires a laser and the target is a giant screen (image above, on the right.) Comparisons to previous generations of soldiers are problematic. Nonetheless, soldiers today are far more knowledgeable about weaponry than their predecessors, Bartlett feels sure, and have "a basic skills set as to how to use them." America's Army, a free online game is being used by the U.S. military as a recruiting tool. Call of Duty, Medal of Honor and SOCOM are popular with soldiers. A version of America's Army will be available on cell phones this summer.
Still, many PlayStation-playing soldiers aren't as battle-ready as they think. Evan Wright, author of Generation Kill: Devil Dogs, Iceman, Captain America, and the New Face of American War, says, "A lot of them discovered levels of innocence that they probably didn't think they had. When they actually shot people, especially innocent people, and were confronted with this, I saw guys break down. The violence in games hadn't prepared them for this."
With a different agenda: ganes that simulate violence to denounce real violence, in particular Josh On's Antiwargame lets you set your budget, send troops overseas and manipulate the media, with the goal of maintaining a popularity high enough to remain president; Play September 12, a "simulation" without possible winners or losers; WarGame, by Joesér Alvarez, lets you tests an impressive arsenal of weapons to defend or attack the world, showing their power but also the consequence of using them. Related: Arenae, a photo-reportage from the Massive Multiplayer Online Role Playing Games Quake III, Enemy Territory and Counter Strike. Miles Kemp wrote a paper about it. |
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by: Régine Debatty Interesting read in The Washington Post (via elastico .) "Ctrl+Alt+Del" is as basic as "ABC" for the new video game generation of U.S. soldiers. And video games have transformed the way the military fights ... Read More
by: Régine Debatty Day one of Game, Set and Match II in Delft has been hugely satisfying. Will never ever find the time to blog everything i've heard but here's a first one:First Person Paradoxes: The Logic of War in... Read More






Creepy about the video games training soldiers for combat. I had heard about that before, and remember wondering if there were going to be Army recruiters at my local arcade where I grew up, watching people play Ace Combat (a very unrealistic flight sim).
That Antiwar game is very interesting, but as many of these political/ideological flash games have succumbed to, I tried playing it 5 times, and it progresses so fast, that it is impossible to play. The Kinko's game (in an earlier post about last month or so) was also a good idea, but after hearing the same sound effects over and over and over, I got annoyed and stopped playing. Maybe that's the point? In any case, I think some of these games could really be improved if people spell-checked and gave some consideration to playability, therefore making the user actually learn something through playing, instead of getting fed up and just closing the window.
The realities of war and watching real people die and be wounded are way different from video games. The only thing I could compare from my own experience is driving simulators. I couldn't drive the simulators - there was no reality to it for me, and I use a different part of my brain playing games than I use when driving, I had no feedback to know how fast I was moving or the physics of the motion.. Having real live ammunition whizzing past one's head, watching those buddies fall around you or be blown up - I think that's got to be tough on anyone. A simulation is simply never going to prepare you for that reality.
i just wrote a paper about this.
m
http://www.variatelabs.com/bratton/
Approaching Ender's Game...little by little
Approaching Ender's Game...little by little:
http://www.amazon.com/exec/obidos/tg/detail/-/0812550706?v=glance
http://www.uavforum.com/library/photo.htm
http://www.realcities.com/mld/krwashington/13862793.htm
PS. simple HTML was causing style errors
I work at ICT. The training isn't meant to replace real world training, but rather offer another training tool. The potential of video games proper being used to recruit I agree is firghtening. However, the work that ICT does is really about cognitive decision making training (i.e. Don't shoot the wrong people, or make other bad combat decisions). The Mixed Reality Research and Development Group is the one that does the JFETS scenario version that is inside a movie set with projection screens in the windows and doors.
http://www.ict.usc.edu/content/view/65/120/
To give you an idea of the scope of the projects, the project I'm working on now is a Post Tramatic Stress Disorder simulation meant for use in therapy sessions.
I do believe that gaming can increase the hand eye coordination of an individual but as far as giving a persont the actual ability to operate in a war-time envionment...that is up in the air. If a person can get fast reflexes but at the same time not know how to handle the trials and tribulations of warfare is the gaming any good for them? This does present a pretty good question that can be discussed from many different angles. Just food for thought. :)
If anyone has time though you can increase those reflexes at my site: http://www.crazyexciting.com This site will not make you any more prepared to go to war but can take your mind off of it :).