Karma Physics< Elvis and other playful thingies
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Karma Physics< Elvis, by Brody Condon, is a modification of the first person shooter computer game Unreal 2003. As the viewer camera floats through a pink afterlife, twitching multiples of Elvis are controlled by the original game's "Karma Physics" real-time physics system - generally used to simulate realistic game character death.
Among Condon's work are also Waco Resurrection (blogged previously) and Suicide Solution, a DVD documentation collected over the last year of committing suicide in over 50 first and third person shooter games. Video. Some of his works will be part of Game Paused, a book, DVD, and exhibition to be held in London, Nov 3-13th. You can still submit your work. Participating artists include Roger Ibars, ////fur///, Julian Oliver, Cory Arcangel, etc. Via Jonah Brucker-Cohen who's also made an interview of someone I like a lot on gizmodo. Roger is also showing works at My World, New Crafts, Experimenta Design 05, September 18th - October 30th 2005. |
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Game Character Death Karma Physics, by Brody Condon, is a modification of the first person shooter computer game Unreal 2003. As the viewer camera floats through a pink afterlife, twitching multiples of Elvis are controlled by the original game's "Karm... Read More
Karma Physics is Brody Condon's modification of the first-person shooter computer game Unreal 2003, in which the viewer is subjected to a pink, gravity-free, void-like space full of Elvi... Read More
Karma Physics is Brody Condon's modification of the first-person shooter computer game Unreal 2003, in which the viewer is subjected to a pink, gravity-free, void-like space full of Elvi... Read More
Karma Physics is Brody Condon's modification of the first-person shooter computer game Unreal 2003, in which the viewer is subjected to a pink, gravity-free, void-like space full of Vegas-era... Read More

