Golan Levin keynote at Cybersonica
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As promised, here's my notes on the talk Golan Levin gave during the Cybersonica festival.
Audiovision and Computation: Landmarks, Paradigms, Futures The four pillars of digital art, the four core concerns of electronic media artists are: To understand "visual music" (performing): Levin's work belongs mainly to the first "formula" but he often uses both. Audiovisual performance systems In his 1927 book Color-Music: the Art of Light, Adrien Bernard Klein wrote "It is an odd fact that almost everyone who develops a color-organ is under the misapprehension that he, or she, is the first mortal to attempt to do so." Researchers, artists, scientists regularly claim they were the first to invent the Color Organ. Untrue as the story shows:
The earliest known device for performing visual music was built in 1734 by Louis-Bertrand Castel.The Ocular Harpsichord coupled the action of a harpsichord to the movement of transparent tapes. In 1844 D. D. Jameson's "color organ" filtered light through liquids of various colors and reflected it off metal plates onto a wall. Frederic Kastner's 1869 Pyrophone opened flaming gas jets into crystal tubes to create both sound and image. Levin went on giving many examples (see a list of them in the extract of his thesis proposal) and highlighted two instruments : Thomas Wilfred's Clavilux (1920's, pictured here), and Oskar Fischinger's Lumigraph (1948). The Clavilux filtered light through several stages of multicolored glass disks, the instrument produced only images, no sound at all, Wilfred was commited to that. The Lumigraph interupted colored beams of light with a flexible fabric surface. Introducing the computer. The computer: Visual interfaces to sound on the computer - Common paradigms: 1. Score-based interfaces. They are extremely efficient but: 2. Control panel interfaces. They lack the gratifying tactility and the two-handedness of the 70's synthesis. 3. Widget interfaces (object metaphors) have material properties, physical properties (like "how high") and contextual properties(such as "how near to an object"). Reactive widgets: when taken individually have limited malleability, are quickly exhaustible (canned media), the malleability is achieved through sheer number (e.g. 10,000 widgets), future in granular resynthesis and wavelets.
4. Navigable space interfaces (terrain, architecture and map metaphors) where you navigate in a 3D world. E.g. Lab AU, and Playstation's Vib-ribbon (picture above). 5. Automata interfaces (rules systems). e.g. the work of Tom Betts. 6. Flowchart interfaces (networked metaphors). Challenges and pitfalls Some exciting new directions: The second part of Levin's talk was a presentation of his own work. |
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Fantastic blogger we make money not art has published her notes from Golan Levin's keynote at Cybersonica festival - titled 'Audiovision and Computation: Landmarks, Paradigms, Futures'. Good read for everyone of us working at the sound and vision depar... Read More

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